Andotrope Displays

Omnidirectional displays without sides or back

Full 360° viewing for unlimited people. No head-tracking cameras or other trickery.


Current flat-screen limitations

  • Only 178°-ish viewing angle
  • Only some people see the intended, optimal, best view
  • Located to one side of a group, a neck-stretcher for boardrooms

Andotrope
advantages

  • 360° viewing angle
  • Everyone sees the intended, optimal, best view
  • Located in the middle of a group, natural conversation continues, including online
  • More simultaneous viewers
  • Already compatible with existing apps, unlike volumetric displays

So how does it work?

No magic. Just pure physics.

Patent-pending, revolution-ary technology


Proofs of Concept

Version 1 Andotrope, which looks like Gehn's Imager from the video game Riven: The Sequel to Myst. It's displaying Mike Ando, the creator of Andotropes.

Version 1

Version 2 Andotrope in a glass bell jar

Version 2

Part of the internal mechanism of a Version 3 Andotrope

Version 3

  • The art of work, enabling previously-impossible user experiences
  • Designed for ruggedness with advanced features
  • Currently underway…

Exhibits & Accolades


Contact

Interested in licensing or investing in Andotrope technology, have any media enquiries, or just want to say hi? We’d love to hear from you.



    Website & Andotropes by Mike Ando aka @riumplus, from Brisbane Australia